How to access an included Oprimitiveaxis

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On 17/07/2012 at 03:47, xxxxxxxx wrote:

Hi everybody,

I stucked again... After trying to initialize the Oprimitiveaxis-object I'm using for align-purposes, I realizied not to have any idea on which way I can address this object.

It's included in the .res-file (simply INCLUDE Oprimitivaxis;) but because it got now name I can't assign an id in the .h-file. And so I have no chance to call it in the pyp-file.

After trying to iterate through tag.GetDataInstance() I got different id's. All from my own datafields, but there is an new id within the result. 3000. Is this the id for Oprimitiveaxis and where can I find such informations?

By the way: why is every element listed with the corresponding id but not my button when iterating through tag.GetDataInstance()?

Here the h.file:

  
#ifndef _align_H_  
#define _align_H_  
  
enum  
{  
  BS_ALIGN_SPLINE                  = 1000,  
  BS_ALIGN_TANGENT               = 1001,  
  BS_ALIGN_POSITION              = 1002,  
  BS_ALIGN_SEGMENT               = 1003,  
  BS_ALIGN_KEY                        = 1004  
};  
  
#endif  

And here the res-file:

  
CONTAINER align  
{  
  NAME align;  
  INCLUDE Obase;  
  
  GROUP ID_OBJECTPROPERTIES  
  {  
      GROUP  
      {  
          LINK BS_ALIGN_SPLINE                    { ANIM OFF; }  
          BOOL BS_ALIGN_TANGENT               {}  
          REAL BS_ALIGN_POSITION               { UNIT PERCENT; MIN 0.0; MAX 100.0; STEP 0.01; CUSTOMGUI REALSLIDER; }  
          LONG BS_ALIGN_SEGMENT               { MIN 0; }  
          BUTTON BS_ALIGN_KEY                    { NAME AOM_BUTTON1; ALIGN_LEFT; SCALE_H; }  
      }  
  }  
    
  INCLUDE Oprimitiveaxis;  
}  

cheers,
Sven

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/07/2012 at 05:04, xxxxxxxx wrote:

Ok, it's more easy than I thought.

I forgot that these elements come from the C++ SDK and that they have their corresponding files in this SDK.

After searching für it I got it: ID 3000.
And the directions are listed there also. 0 to 5.

Live can be so easy - sometimes. ;)

Cheers,
Sven

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/07/2012 at 09:14, xxxxxxxx wrote:

Hello blutsvente,

just access the ID's via the c4d module.

import c4d  
print c4d.PRIM_AXIS_XP

-Nik

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/07/2012 at 22:40, xxxxxxxx wrote:

Hi Niklas,

thank you for this hint. That's also a nice way to get some ID's. :)

Sven