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On 15/07/2012 at 13:30, xxxxxxxx wrote:
I'm writing a script that checks certain rendersettings of C4D R13, and I was wondering if there's a way to read out if the user has added multi-passes, that are disabled/unchecked
Should it be something like:
rsettings = doc.GetActiveRenderData()
mpasses = rsettings.GetFirstMultipass()
for i in mpasses:
> print i[AND_THEN_SOMETHING_HERE?]
Or am I looking in the wrong place?
On 16/07/2012 at 07:45, xxxxxxxx wrote:
you could loop through the RenderData of your document and check for the passes.
rd = doc.GetActiveRenderData().GetData() # a basecontainer
for index, stuff in rd:
print "%d = %s" % (index, stuff)
You'll have to evaluate the index values (check the list in the documentation under RenderData)