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On 15/07/2012 at 01:36, xxxxxxxx wrote:
I tried to wrap my head around this and haven't found a solution. I want to write a plugin that uses multiple splines as input and spits out a new connected spline. Input splines are children of the plugin-object. Is there any way to turn their visbility off or hide them without using the c4d.ID_BASEOBJECT_VISIBILITY_EDITOR, c4d.ID_BASEOBJECT_VISIBILITY_RENDER attributes?
For example the internal Spline-Mask does it the way I want: children are hidden, only the newly generated spline is visible. But if I selected one of the two input-splines I see their points and can still edit them.
Is there a way to achieve something similar with python?
Thanx in advance