Calling COFFEE functions from C++

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/07/2012 at 22:22, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R12 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello,

I can find a global symbol from calling GeCoffeeFindGlobalSymbol, but how can I find an object's member method?
Also, can we get an object's member by Name instead of an index? It's rather unconvenient by index.

VALUE* member = obj->GetObjMember(0);

Also, does anyone know, how I can allocate a COFFEE Matrix object from C++?

Thanks,
Niklas

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/07/2012 at 13:18, xxxxxxxx wrote:

*push*. There must be a way to do. How would the Cinema 4D implementation for COFFEE do it else? Or are there non-public functions for the COFFEE API that we are not able to use but Maxon does?

thx,
-Nik