Calling COFFEE functions from C++



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/07/2012 at 22:22, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hello,

    I can find a global symbol from calling GeCoffeeFindGlobalSymbol, but how can I find an object's member method?
    Also, can we get an object's member by Name instead of an index? It's rather unconvenient by index.

    VALUE* member = obj->GetObjMember(0);
    

    Also, does anyone know, how I can allocate a COFFEE Matrix object from C++?

    Thanks,
    Niklas



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/07/2012 at 13:18, xxxxxxxx wrote:

    *push*. There must be a way to do. How would the Cinema 4D implementation for COFFEE do it else? Or are there non-public functions for the COFFEE API that we are not able to use but Maxon does?

    thx,
    -Nik


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