Dialog scaling



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2012 at 13:22, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    User Information:
    Cinema 4D Version:   13.016
    Platform:   Windows
    Language(s) :     C++  ;

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    Hi,
    How can you turn off the Dialog user scaling, i looked at the flags which are available but none of them prevents the scaling. I use the res files to identify the gui objects. Is there something i need to call within the c++ plugin to make sure that the scaling of a dialog window doesn't occur?

    ~D



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2012 at 13:31, xxxxxxxx wrote:

    I assume it's about asynchronous dialogs, isn't it?
    You technically, and theoretically, can't make an async dialog not resizeable in C4D, because they can be docked into the layout and then are force to adjust to a given rectangle.

    What's the reason for why you don't want the dialog to be resizeable?

    -Nik



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2012 at 13:55, xxxxxxxx wrote:

    Well its a custom format export plugin which doesn't need scaling nor docking dialogs. I used the enum DLG_TYPE_MODAL instead.

    ~D



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2012 at 14:18, xxxxxxxx wrote:

    I thought you were talking about async dialogs because there is DLG_TYPE_MODAL which doesn't allow scaling.

    Nik



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2012 at 15:16, xxxxxxxx wrote:

    Yes i used the async flag before and therefor the dialog can be scaled.


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