Noise in a multithreaded context?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/07/2012 at 10:41, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    simple question, can the C4DNoise::Noise function be called in a MP context (from a single preallocated instance)? Or do I need to invoke an instance for each?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/07/2012 at 14:05, xxxxxxxx wrote:

    It should work with a single preallocated instance.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/07/2012 at 04:11, xxxxxxxx wrote:

    thx Jack for confirming!


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