Noise in a multithreaded context?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/07/2012 at 10:41, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

simple question, can the C4DNoise::Noise function be called in a MP context (from a single preallocated instance)? Or do I need to invoke an instance for each?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/07/2012 at 14:05, xxxxxxxx wrote:

It should work with a single preallocated instance.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/07/2012 at 04:11, xxxxxxxx wrote:

thx Jack for confirming!