MultiLineEditText will not scale to window



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/06/2012 at 09:01, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   All 
    Platform:   Windows  ;   
    Language(s) :

    ---------
    I don't know if I'm doing something wrong.
    But I cannot make the MultiLineEdit textbox scale with the window.
    When I create the code in res edit it works fine.
    But when I use the files that res edit generates in C4D R12 or R13. It no loner works.😠

    Since my plugin is a GeDialog type of plugin. I thought perhaps the dialog type plugins don't support the .res file code for this particular behavior.
    So I also tried using the AddMultiLineEditText() function in the CreateLayout() method. And it doesn't work there either:-BFH_SCALE     <-----Doesn't Work ``-BFV_SCALE     <-----Doesn't Work
    -BFH_SCALEFIT  <-----Doesn't Work
    -BFV_SCALEFIT  <-----Doesn't Work

    It's very important to the way my plugin works that MultiLineEdit textbox shrinks and grows with the window. But nothing I do makes it work.
    It appears to be either a bug. Or an undocumented MultiLineEdit textbox limitation.

    -ScottA



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/07/2012 at 01:24, xxxxxxxx wrote:

    MultiLineEditText should scale with the window if you set the appropriate flags. Here's an example using  AddMultiLineEditText:

    import c4d
    from c4d.gui import GeDialog
      
      
    class TestDialog(GeDialog) :
      
        def CreateLayout(self) :
            
            self.SetTitle("MultiLineEditText Scaling")
            
            self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT, cols=0, rows=1, title="", groupflags=0)
            
            self.AddMultiLineEditText(1028, flags=c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
            
            self.GroupEnd()
            
            return True
      
      
    if __name__=='__main__':
        dialog = TestDialog()
        dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, pluginid=0, defaultw=600, defaulth=250)
    

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