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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/04/2012 at 13:21, xxxxxxxx wrote:
User Information: Cinema 4D Version: 13 Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- Hi, all i have some question about byte ordering. Ex of mem2long in sdk // Outputs "0xF00B1201 = -267709951 // 0x01120BF0 = 17959920". var mem = new(bytes,4); mem[0] = 0xF0; mem[1] = 0x0B; mem[2] = 0x12; mem[3] = 0x01; var motorola = mem2long(mem,0,GE_MOTOROLA); var intel = mem2long(mem,0,GE_INTEL); println("0xF00B1201 = ",motorola); println("0x01120BF0 = ",intel); result 0xF00B1201 = 17959920 0x01120BF0 = 17959920 I dont' understand this. somebody help me. this is right result // Outputs "0xF00B1201 = -267709951 // 0x01120BF0 = 17959920".
On 15/04/2012 at 16:50, xxxxxxxx wrote:
Remember that most Mac computers use Intel cpus these days. You won't find many with the old Motorola cpu any more - especially for C4D R11 and later.