Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2012 at 02:08, xxxxxxxx wrote:
Many objects in C4D to have the option exist in a certain plane
XY - ZY - XZ
Rather than reinvent the wheel - has anyone been down this route before an worked out a function?
Or is it a case of using one of the Matrix rot options c4d.utils.MatrixRotX( w )
c4d.utils.MatrixRotX
and resetting the axis?
On 10/04/2012 at 03:36, xxxxxxxx wrote:
Hi, you could create a new object of it by BaseList2D(op.GetType()) and copy the value of the corresponding ID.
op[c4d.PRIM_AXIS] = copy[c4d.PRIM_AXIS]
Cheers, Sebastian
On 10/04/2012 at 08:18, xxxxxxxx wrote:
Thanks for the feedback Sebastian