Insert in Plane



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2012 at 02:08, xxxxxxxx wrote:

    Many objects in C4D to have the option exist in a certain plane

    XY - ZY - XZ

    Rather than reinvent the wheel - has anyone been down this route before an worked out a function?

    Or is it  a case of using one of the  Matrix rot options 
    c4d.utils.MatrixRotX( w )

    and resetting the axis?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2012 at 03:36, xxxxxxxx wrote:

    Hi, you could create a new object of it by BaseList2D(op.GetType()) and copy the value of the corresponding ID.

    op[c4d.PRIM_AXIS] = copy[c4d.PRIM_AXIS]

    Cheers, Sebastian



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2012 at 08:18, xxxxxxxx wrote:

    Thanks for the feedback Sebastian


Log in to reply