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On 10/04/2012 at 02:08, xxxxxxxx wrote:
Many objects in C4D to have the option exist in a certain plane
XY - ZY - XZ
Rather than reinvent the wheel - has anyone been down this route before an worked out a function?
Or is it a case of using one of the Matrix rot options
c4d.utils.MatrixRotX( w )
and resetting the axis?
On 10/04/2012 at 03:36, xxxxxxxx wrote:
Hi, you could create a new object of it by BaseList2D(op.GetType()) and copy the value of the corresponding ID.
op[c4d.PRIM_AXIS] = copy[c4d.PRIM_AXIS]
On 10/04/2012 at 08:18, xxxxxxxx wrote:
Thanks for the feedback Sebastian