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On 10/04/2012 at 02:08, xxxxxxxx wrote:
Many objects in C4D to have the option exist in a certain plane
XY - ZY - XZ
Rather than reinvent the wheel - has anyone been down this route before an worked out a function?
Or is it a case of using one of the Matrix rot options
c4d.utils.MatrixRotX( w )
and resetting the axis?