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On 26/03/2012 at 09:23, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ; PYTHON ;
I've been trying to figure out how to detect which direction a vertice is being dragged while sitting at frame zero. And not having much luck.
The method I normally use of storing the previous vector position in a global variable is not working in this case. Because I'm not moving the timeline. And have no keys to use as a comparison.
Because this is live polling done at frame zero. Every attempt I come up with using a temp variable to hold the previous point positions is being overwritten as fast as it it changes. And failing.
Does anyone have any idea how to do this?