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On 29/04/2012 at 08:30, xxxxxxxx wrote:
Originally posted by xxxxxxxx
You mention that primitives are parametric objects, which are in turn generator objects. What I'm trying to make however sounds like it's not a generator object, as what I'm trying to achieve is just a plain editable polygon object. If we use the cube as an example, instead of it being a Cinema parametric Ocube with fillet options etc, I want the cube to be just a plain editable polygon object (as if the Ocube has been made editable). That way I can use Cinema's modelling tools on it. I'll see if I can upload a video showing what my dilema is, it might explain it better than what my words can =
Thanks. I can't look at the video right now but I will as soon as I can. From what you say though you are really trying to insert a new polygon object into the scene and then edit it manually in the usual way. In that case a generator object won't do which means an ObjectData plugin is not the right choice. The reason is that an ObjectData returns its object through GetVirtualObjects and you cannot insert a new object into a scene from GVO - it'll crash.
I'm guessing here but from the sound of it what you need is a CommandData plugin. With this you would click the plugin in the Plugins menu, perhaps change any required settings in a dialog, and maybe hit an OK button to insert the object into the scene. Then the plugin is done with and you can edit the object as you normally would.