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On 24/04/2012 at 05:15, xxxxxxxx wrote:
It's really a matter of using the BaseContainer of the object to access your AM parameters. and using the values your get from there to edit or manipulate the geometry you create in GVO..
so for example since you would be working from GVO, you would get the basecontainer of your object by doing
BaseContainer* bc = op->GetDataInstance();
then if you want to access your attributes from there you would do something like,
Real myParam = bc->GetReal(MY_PARAMETER_NAME);
then let's say you wanted to manipulate the point count of your polygon, you would do,
PolygonObject* obj = PolygonObject::Alloc(myParam, myParam/4);
in that way you could dynamically manipulate the polygonobject you are creating.