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On 24/04/2012 at 05:02, xxxxxxxx wrote:
Hi Shawn,
thanks for those examples. Just in the last hour or so I've been able to draw some things into the viewport using a similar style to the first example. I've previously drawn a spline in GVO as well which I'm using to get some length data.
Here's the trixy bit I'm losing myself on though. I'm using the CopyPastePlugin to copy polygons over to my plugin object. So the data is there in the tags, I just don't know how to draw it in the viewport. That's where I went to the Draw() function to have a go. So it's just getting the polys to display that's my issue.
I'm guessing from here I could probably just iterate through the tag info like I did in the Draw but inside GVO and maybe that's all I need to do? Or is there a way to just return what's already in memory?
In simple terms, I just want my own polygon plugin that I can edit etc using Cinema's tools, but with my own AM gui elements and sliders etc.