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On 25/03/2012 at 17:20, xxxxxxxx wrote:
Thanks to both of you for your replies - appreciated!
Yep - that's my post over on CGTalk too. I'm quite new (few months) to this c++ plugin and coding business so not sure where to make posts at the moment. I certainly don't expect any responses but any are welcome
I've got a ObjectData plugin I'm fiddeling about with in an attempt to learn plugin making. And I 'thought' I'd have a go at making just a simple editable polygon. But it's proving more difficult that I thought. Oddly enough I seem to recall somewhere that this might not be possible (Maxon maybe keep this info hidden??), but can't for the life of me remember where I saw such a thing - if at all.
Re: code example - I'm a bit unsure where any of this should be executed from so not really sure what I can paste. However - I thought that since I have access to a Tpoint and Tpolygon tag that maybe I could use a DrawPolygonObject and iterate through the points/polygons and draw my 'mesh' based on the tag data available. Would such a feat be possible? Would this way effect viewport speed at all?
In short, I can copy polygons over to my model, and it holds them - and renders them - but they just don't show in the viewport itself. I'm effectively working blind until I hit render. I can however, manually draw objects but they're not editable. I would paste a screen shot but I can't seem to upload anything here. The CGTalk link does have an image of my dilema if needed.
Any ideas?
WP.