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On 21/03/2012 at 21:12, xxxxxxxx wrote:
Cinema 4D Version: R12
Platform: Mac OSX ;
Language(s) : C++ ;
I let C4D polygonize object through the use of BaseDocument::Polygonize().
Then I get one frame of the animation.
How can I export all frame?
On 21/03/2012 at 21:52, xxxxxxxx wrote:
You will need to animate through each frame using code like this:
LONG fps = doc->GetFps();
LONG endf = doc->GetMaxTime().GetFrame(fps);
// - For each frame
for (LONG startf = doc->GetMinTime().GetFrame(fps); startf <= endf; ++startf)
// - Animate Document to current frame
ctime = BaseTime::BaseTime(startf, fps);
doc->ExecutePasses(NULL, TRUE, TRUE, TRUE, BUILDFLAGS_0);
// - Now polygonize into a new document (you must keep the original document for animating!)
On 22/03/2012 at 00:31, xxxxxxxx wrote:
Thank you very much!