Export Animation



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/03/2012 at 21:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
     I let C4D polygonize object through the use of BaseDocument::Polygonize().
    Then I get one frame of the animation.
    How can I export all frame?

    Thanks.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/03/2012 at 21:52, xxxxxxxx wrote:

    You will need to animate through each frame using code like this:

      
      LONG fps = doc->GetFps();  
      LONG endf = doc->GetMaxTime().GetFrame(fps);  
      // - For each frame  
      for (LONG startf = doc->GetMinTime().GetFrame(fps); startf <= endf; ++startf)  
      {  
          // - Animate Document to current frame  
          ctime =        BaseTime::BaseTime(startf, fps);  
          doc->SetTime(ctime);  
          doc->ExecutePasses(NULL, TRUE, TRUE, TRUE, BUILDFLAGS_0);  
          EventAdd();  
          // - Now polygonize into a new document (you must keep the original document for animating!)  
          ...  
      }  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/03/2012 at 00:31, xxxxxxxx wrote:

    😂Thank you very much!


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