trying to work with c4d.SCROLLGROUP_AUTOVERT...no



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    On 20/03/2012 at 07:33, xxxxxxxx wrote:

    Ok so I am trying to get a ScrollGroup to only show the scroll bars when the dialog has been made smaller than the group...that probably makes no sense haha.

    I see that ScrollGroupBegin() has a flag that seems to be intended for this purpose, but when I add the flag I get no scroll bar at all and the group takes up the whole dialog. I am creating alternate layouts for my plugin and to make it more flexible, and I would like the scroll bar to ONLY appear when it has to(when the user resizes the dialog). Nested within the ScrollGroup, I have a simple group of BitmapButtons arranged vertically with one column. Here is the code:

    self.ScrollGroupBegin(dynamicGroup, c4d.BFH_CENTER | c4d.BFV_CENTER, c4d.SCROLLGROUP_AUTOVERT, 32)           
    self.GroupBegin(dynamicGroup, c4d.BFH_CENTER | c4d.BFV_CENTER, 1, 0, "Buttons")

    #BUTTON CODE HERE#

    self.GroupEnd()
    self.GroupEnd()

    The only way I get a scroll bar at all is to use the c4d.SCROLLGROUP_VERT flag, but that requires me to set the size of the scroll group defeating what I m trying to acheive.

    Now the ScrollGroup may not be the issue. It seems as if the dialog can NEVER be resized smaller than the group...but I though that the c4d.SCROLLGROUP_AUTOVERT made that possible. Maybe it is just a newbie mistake. Any suggestions?

    btw I am using a c4d.DLG_TYPE_ASYNC type dialog

    Thanks!
    Marc


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