THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/02/2012 at 15:34, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r12
Platform:
Language(s) : C++ ; PYTHON ;
---------
I noticed in Maya they have a function that lets the developers select shells of an object.
Which basically does what the ExplodeSegements command does in C4D. But without creating the actual shelled polygons in the scene.
Their devs. can grab points, polys, and edges of these shells and work on them inside of memory. Without having to physically create the shells in the scene.
I was wondering if it would be possible to see the source code for the ES command. So that we could possibly chop out the insert objects part of it. And possibly work on the shells of a polygon object in memory. Without being forced to physically add them as copies to the OM.
Or is there more to it than that?
-ScottA