MoText font family and style problem

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On 26/01/2012 at 11:28, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R13 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hi,

I've a small problem with the MoText object.

If I try to retrieve font family and style names from a MoText object (in a EffectorData plugin), this fails until the user selects at least once a font. Beforehand one seems to have to fall back to the default font.

This code which works for me (called in InitPoints()), feels a bit ugly:

  
GeData d;  
FontData *fd;  
BaseContainer bcFont;  
  
if (!bcDataGenerator->GetParameter(DescLevel(PRIM_TEXT_FONT), d)) {  
// error handling  
}  
fd = (FontData* )d.GetCustomDataType(FONTCHOOSER_DATA);  
if (!fd) {  
// error handling  
}  
bcFont = fd->GetFont();  
if ( (!GeClipMap::GetFontName(&bcFont, GE_FONT_NAME_FAMILY, &sNameFamilyC4D)) &&  
( (!GeClipMap::GetDefaultFont(GE_FONT_DEFAULT_SYSTEM, &bcFont)) ||  
(!GeClipMap::GetFontName(&bcFont, GE_FONT_NAME_FAMILY, &sNameFamilyC4D)) ) ) {  
// Now here we have always info on font family and style  
// also if the MoText just go freshly created  
}  

So this works, but I'd like to get rid of the GetDefaultFont() stuff.

Best regards,
Andreas