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On 26/01/2012 at 03:15, xxxxxxxx wrote:
Cinema 4D Version: 13
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
As far as I know it's is possible to create a VideoPostData that is an external renderer and calls VolumeData::SkipRenderingProcess() in VideoPostData::Execute() at the stages VIDEOPOSTCALL_RENDER and VIDEOPOSTCALL_INNER. I have done some experiments and everything seems to work as advertised.
Unfortunately then, the C4D renderer has already created a duplicate of the document and built a VolumeData including the render geometry and acceleration structures. As I don't need that data it just uses up memory.
-> Is there a way to be able to render using the picture viewer, but without the creation of the render geometry?
Many thanks in advance. Cheers,