THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/01/2012 at 12:25, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Mac ;
Language(s) :
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BaseDraw.GetSceneCamera
()[](file:///Users/paultaylor/Documents/Media/3D/C4DR13PYTHONSDKHTML04102011/modules/c4d/C4DAtom/GeListNode/BaseList2D/BaseView/BaseDraw/index.html?highlight=camera#BaseDraw.GetSceneCamera)
Returns the current scene camera from the passed document, or None if no scene camera is used.
Parameters: | doc ([BaseDocument ](file:///Users/paultaylor/Documents/Media/3D/C4DR13PYTHONSDKHTML04102011/modules/c4d.documents/BaseDocument/index.html#c4d.documents.BaseDocument)) – The document to get the scene camera from. |
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Return type: | [BaseObject ](file:///Users/paultaylor/Documents/Media/3D/C4DR13PYTHONSDKHTML04102011/modules/c4d/C4DAtom/GeListNode/BaseList2D/BaseObject/index.html#c4d.BaseObject) |
Returns: | The editor camera. Garantueed to never be None. |
_<_t_>_