SplineGUI questions



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/12/2011 at 12:20, xxxxxxxx wrote:

    Here's a simple example of using the splineGUI:https://sites.google.com/site/scottayersmedia/MySplineGUItag.zip

    #Edit:
    Never mind guys. I kept working on it until I finally got it all working.
    My brain is totally fried from starring at this thing all weekend. 🤢

    I'll leave the file posted here in case anyone needs a boost getting started with the splineGUI.
    I don't even want to think about splineGUI's for the next few days😂

    -ScottA



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/12/2011 at 14:45, xxxxxxxx wrote:

    I don't have much time to test your plugin now, but I did take a quick look into the source.

       def Execute(self, tag, doc, op, bt, priority, flags) :  
      
      bc = tag.GetDataInstance()     #Get the tag's container so we can use the various gizmos in it  
     **     mysplineGUI = c4d.SplineData()**  
        if mysplineGUI:   
        mysplineGUI.SetKnot(index=0, vPos= c4d.Vector(0,0,0)) #<-------Does not work!!!  
        
      return True
    

    Why do you create a new SplineData instance here ? It does not have any reference to the one in the gui, of course this will not work. :) Make the SplineData created in the Init method an attribute and access it where you need it.

    Cheers, !


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