Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/12/2011 at 02:43, xxxxxxxx wrote:
OK
I've set myself a task this isn't supposed to be anything special
Ubertracer is far more advanced than anything I can dream of but I'd like to understand some of the processes (and syntax) in creating splines between clones
Problems to date Best way to generate the splines Once! Best 'Holder' to use for the code - generator - effector etc
Can I use the 'holder' object to Insert the splines 'Under' Then check to see if they exist?
Forgive the stumblings (again)
Got this far in modifying a Python Effector It will generate a set of splines between the original clones position and the effectors offset
Yes you have to switch it off once the splines are generated (problem 1 above)
any suggestion snippets of code
greatly recieved
import c4d from c4d.modules import mograph as mo
def main() : md = mo.GeGetMoData(op) if md==None: return cnt = md.GetCount() #matrix list of clones marr = md.GetArray(c4d.MODATA_MATRIX) #flag list of clones farr = md.GetArray(c4d.MODATA_FLAGS) offset = op[c4d.ID_USERDATA, 1]
for i in xrange(0, cnt) : #iterate over clones marr .off = marr .off +(marr .v3*offset) _ _ _ spl = c4d.SplineObject(2,c4d.SPLINETYPE_LINEAR) #Create a 2pt. Bezier spline in memory only___ _ _ _ spl.SetPoint(0,c4d.Vector(marr .v3)) #Place the first point here___ _ _ _ _ spl.SetPoint(1,c4d.Vector(marr .off)) #Place the second point here____ _ _ _ _ _ _____ _ _ _ _ _ spl.Message(c4d.MSG_POINTS_CHANGED) # tell the spline it's points did change_____
_ _ _ _ _ doc.InsertObject(spl)_____ _ _ _ _ _ _____ _ _ _ _ _ #handle the modified flag list back to mograph_____ _ _ _ _ _ md.SetArray(c4d.MODATA_FLAGS, farr, True)_____ _ _ _ _ _ _____ _ _ _ _ _ #handle the modified matrix list back to mograph_____ _ _ _ _ _ md.SetArray(c4d.MODATA_MATRIX, marr, True)_____