Spline control over Mograph Clones



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/11/2011 at 00:33, xxxxxxxx wrote:

    Hi all

    I want to use the Spline Control in an effector to control the scale of clones

    Are there any examples or anything similar - rather than trying to figure it all from scratch.

    (not that I want the easy route - I looked at the spline gui and I don't think I'm going to get anything off the ground from scratch this side of Xmas)

    tia



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/12/2011 at 00:33, xxxxxxxx wrote:

    quiet here!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/12/2011 at 03:22, xxxxxxxx wrote:

    Hi deepshade,

    You need  multiplier for each clone. You can calulate it by getting the value of the spline for each clone. The Spline customgui takes values between 0 and 1 for calculating the yvalue. You can get the x-value by dividing the clones index with the maximum number of clones - 1.

    x = clone_index / float(clone_count - 1)
    

    Cheers !



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/12/2011 at 06:47, xxxxxxxx wrote:

    thanks for the nudge



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/12/2011 at 09:11, xxxxxxxx wrote:

    Note that, of course, the way you calculate the multiplier will affect your clones physicals.
    You may also calculate through the clones position relative to the cloners bounding box, etc. There are many way to reach a goal. 🙂



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/12/2011 at 09:20, xxxxxxxx wrote:

    ta


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