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On 21/11/2011 at 13:46, xxxxxxxx wrote:
Probably a noob oversight here, but I can't figure out how to access the options when I call a command like 'Untriangulate' using
c4d.CallCommand(14050) # Untriangulate...
These options which would normally appear in a floating dialog if the user clicked the 'extended options' box next to the 'Untriangulate' text on the menu. (For reference, I would like to alter the angle and specify to create n-gons.)
I notice that the auto-generated comment in the Script Log has a '...' after the command name, which it appears to add for commands such as this one with further options to set; still, for the life of me, I can't figure out how to set them.