InitRenderStruct

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/11/2011 at 21:46, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R13 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,
I used CustomDataType Gradient in VideoPostData's Execute function.
Now R13, Gradient->InitRender function requires InitRenderStruct.
How can I get InitRenderStruct in VideoPostData's Execute function?

Best regards,

Takamitsu

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2011 at 01:38, xxxxxxxx wrote:

Hi,

In this case you have to initialize the InitRenderStruct with the current document and assign the volume data manually:

if (!vps->doc) return RENDERRESULT_OUTOFMEMORY;
  
InitRenderStruct irs;
  
// Initialize the InitRenderStruct with the infos from the document
irs.Init(vps->doc);
  
// Assign the volume data of the VideoPostStruct to the InitRenderStruct volume data
irs.vd = vps->vd;

Tell me if this work for you.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2011 at 03:07, xxxxxxxx wrote:

Thank you for your help!
It was able to do well by the method.