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On 07/11/2011 at 05:57, xxxxxxxx wrote:
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Maybe some kind of weird Title..
I wonder how the Shared Libraries work with C4D.
I think, when c4d detects the .cdl / .cdl64 / .dylib, it calls the PluginStart function as Entrypoint, right ?
But, when I want to write a DLL, the functions I want to use need to be define with the DLLEXPORT* macro, why not in the C4D Entrypoint ?
Thanks
DLLEXPORT*: #define DLLEXPORT extern "C" __declspec(dllexport)