RDATA_PATH problem with NetRender



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/10/2011 at 23:17, xxxxxxxx wrote:

    Hi everybody,

    I'am trying to set up a little helper script in order to manage all my cameras and rendersettings. When I'm trying the script in C4D R12 directly everything works fine.

    But when I try to render the scene on our servers with NetRender the clients report the following problem:

    File "<Python-Generator>", line19, in main
    Attribute Error; 'module' object has no attribute 'RDATA_PATH'

    Isn't there any active renderdata when rendering with NetRender? That would be very astonishing.
    Does anybody have an idea?

    Here's the code:

    import c4d
    from c4d import documents
    #Welcome to the world of Python

    def main() :
      doc = documents.GetActiveDocument()
     
      rd = doc.GetActiveRenderData()
      rdName = rd.GetName()

    bd = doc.GetActiveBaseDraw()
      rc = bd.GetSceneCamera(doc)
      rcName = rc.GetName()
     
      if rdName != rcName:
          bd.SetSceneCamera(doc.SearchObject(rdName+"_kamera"))
     
      rdOutputFilename = rd[c4d.RDATA_PATH]
      newRdOutputFilename = rdName+"_"+doc.SearchObject("Namenszusatz")[c4d.ID_USERDATA, 1]+"___"
     
      if rdOutputFilename != newRdOutputFilename:
          rd[c4d.RDATA_PATH] = newRdOutputFilename
          rd[c4d.RDATA_MULTIPASS_FILENAME] = newRdOutputFilename
          c4d.EventAdd()
     
      print newRdOutputFilename
     
      pass

    Greetings,
    blutsvente



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/10/2011 at 00:43, xxxxxxxx wrote:

    Ok, after updating...
    The error message doesn't appear anymore.

    But it seem's that there is something strange in my code.
    Because now the application on the clients shutdown without any error prompt and the server needs a few minutes to realize when the job was stopped.

    Is there something special I've to keep in mind when writing scripts with Python for NetRender?

    Greetings,
    blutsvente



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/10/2011 at 04:23, xxxxxxxx wrote:

    I've got it.

    Setting cache optimizing to no solves the problem.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2012 at 06:22, xxxxxxxx wrote:

    hey!

    i have a similar problem - where do you set cache optimizing to no?

    I keep getting - AttributeError: 'module' object has no attribute 'ID_USERDATA'

    many thanks!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2012 at 07:01, xxxxxxxx wrote:

    That seems to be a bug in NetRender, the identifiers are not loaded correctly.
    However, we are still waiting for an official statement, maybe they know a workaround. The only that comes into my mind would be replacing the access to the constant identifiers with their actual value, but that will cause the script to loose platform and version independence.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2012 at 07:11, xxxxxxxx wrote:

    @mchaloner: Please install the latest update on the Netrender clients. Does the problem still occur?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2012 at 07:13, xxxxxxxx wrote:

    I'm using the latest R12 NET Render Client, I think! (Build RC32293)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2012 at 08:00, xxxxxxxx wrote:

    Made a work around that basically dumps all the helper python tags before calling the save project command...

    included it if it helps anyone

      
    import c4d  
    from c4d         import gui  
    from c4d         import documents  
    from c4d         import BaseTime  
    from c4d         import Vector  
    from c4d         import gui  
    from c4d.gui     import GeDialog  
      
    def deletePythonTags(obj) :  
        
      tagList = obj.GetTags()  
        
      for t in tagList:  
         if t.GetTypeName() == "Python":  
             obj.KillTag(t.GetType())  
        
      return  
      
    def main() :  
        
      doc = documents.GetActiveDocument()  
        
      objList = doc.GetObjects()  
        
      camList = []  
        
      for obj in objList:  
      
          #GET ALL CAMERAS  
      
          if obj.GetTypeName() == "Camera":  
               
              camList.append(obj)  
                
          if obj.GetName() == "[Document Render Path]":  
               
              #DELETE HELPER NULL  
                
              doc.SetActiveObject(obj)  
              c4d.CallCommand(12109)  
            
      for cam in camList:  
          #DELETE TAGS  
          deletePythonTags(cam)  
        
      c4d.CallCommand(12255)  
      
    if __name__=='__main__':  
      main()  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2012 at 10:26, xxxxxxxx wrote:

    @mchaloner: Can you please check if the client version is R12.048. Thx.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/02/2012 at 02:24, xxxxxxxx wrote:

    Weirdly the main app is 12.048 - but my net client is still 12.016.

    I downloaded the update from the Maxon website and selected Manual Installation from the NET client...

    and I get this



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/02/2012 at 08:23, xxxxxxxx wrote:

    I tried to reproduce this but without any success. But I know the problem was fixed in one of the updates so maybe something is broken with your installation (just guessing).


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