THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/02/2012 at 08:00, xxxxxxxx wrote:
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/02/2012 at 08:00, xxxxxxxx wrote:
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/02/2012 at 08:00, xxxxxxxx wrote:
Any news? Still waiting ...
Cheers,
maxx
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/02/2012 at 08:44, xxxxxxxx wrote:
Hi maxx,
this seems to work well. However, it is not really satisfying using that hack..
http://www.file-upload.net/download-4083773/GetContour.zip.html
Cheers, Niklas!
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/02/2012 at 09:09, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Hi maxx,
this seems to work well. However, it is not really satisfying using that hack..
http://www.file-upload.net/download-4083773/GetContour.zip.html
Cheers, Niklas!
Hy nux, thanx for Code. But as you say, its not really satisfying. As tcastudios wrote, doing this will have severe performance drawbacks ...
Cheers,
André
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/04/2012 at 05:41, xxxxxxxx wrote:
So we have reason to believe that there is no Cache to release for GetContour()
in a similar manner as one can do with GetVirtualObjects() by not returning
a HierarchyHelp ?
Cheers
Lennart
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/04/2012 at 07:23, xxxxxxxx wrote:
Hi,
I contacted the developers on this issue.
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/04/2012 at 08:47, xxxxxxxx wrote:
Great, thanks Yannick.
Cheers
Lennart
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2012 at 07:27, xxxxxxxx wrote:
Here's the information I got from the developers.
Splines created though GetContour() are cached. To make this frame dependent CheckDirty() can be overloaded to set the object dirty if a certain condition has changed:
class TestSplineData(plugins.ObjectData) :
def __init__(self) :
doc = documents.GetActiveDocument()
self.lastFrame = doc.GetTime().GetFrame(doc.GetFps())
def CheckDirty(self, op, doc) :
print "CheckDirty()"
frame = doc.GetTime().GetFrame(doc.GetFps())
if frame != self.lastFrame:
self.lastFrame = frame
op.SetDirty(c4d.DIRTYFLAGS_DATA)
def GetContour(self, op, doc, lod, bt) :
print "GetContour()"
return c4d.BaseObject(c4d.Ospline)
This should only be done if absolutely necessary though, otherwise the spline (and all depending objects) will be rebuilt for every single view-redraw.
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2012 at 08:13, xxxxxxxx wrote:
Thank you very much,Yannick! That is a big step in the right direction.
I will try to get all In/Excl objects within the CheckDirty() because that is
the "core" issue I have. The generator should update on the list's object's
dirty status.
I'll report how a get (or don't get! it working.
Cheers
Lennart
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2012 at 10:46, xxxxxxxx wrote:
YES YES! I'm so happy that this is solved, thanks a lot.
I've posted the important parts of one plugin I'm working with.
It needs to get dirty info from objects in a In/Excl List so I
simply could loop them and check the sum against the stored dirty sum.
Then to bypass the potential problems using GetActiveDocument() (for not active document)
I simply treat the current frame as a dirty (Long) value and include it in
the dirty sum!
Could not be happier!
Cheers
Lennart
"""
splineGLIDE
Copyright: tcastudios 2012
Written for CINEMA 4D R13.+
Modified Date: 2012xxxx
"""
import c4d
import os
import webbrowser as w
from c4d import plugins, utils as u, bitmaps, Vector as v, documents
from c4d.utils import SplineHelp, SplineLengthData
PLUGIN_ID = 1028358 # PLUGIN ID registered by tcastudios. IF YOU MAKE ANY EDITS YOU MUST GET A NEW PLUGIN ID FROM plugincafe.com!!
DIRTYSUM = 1027373 # Unique ID from plugincafe.com registered by tcastudios.com (PCLUSTER_MEMO)
class sGLIDE(plugins.ObjectData) :
"""splineGLIDE Generator"""
def Init(self, sglide) :
data = sglide.GetDataInstance()
data.SetReal(c4d.SG_MIX,1.0) # Mix Float
data.Set etc……
return True
def CheckDirty(self,op,doc) :
obc = op.GetDataInstance()
dirtysumbc = obc.GetContainer(DIRTYSUM)
dlist = obc.GetData(c4d.SG_SOURCES) #InExclude List objects to get dirty from
lcount = dlist.GetObjectCount()
checksum = doc.GetTime().GetFrame(doc.GetFps()) # Use frame as a dirty integer (Long)
for d in xrange(lcount) :
checksum += dlist.ObjectFromIndex(None ,d ).GetDirty(c4d.DIRTY_DATA|c4d.DIRTY_MATRIX |c4d.DIRTY_CHILDREN|c4d.DIRTY_CACHE|c4d.DIRTY_SELECT)
if (checksum != dirtysumbc.GetLLong(0)) :
dirtysumbc.SetLLong(0,checksum)
obc.SetData(DIRTYSUM,dirtysumbc) # Store new checksum into Container
def Construct(self,sglide) :
sbc = sglide.GetDataInstance()
myfader = sbc.GetReal(c4d.SG_MIX)
myetc = sbc.Get etc etc
myspline =
myspline = c4d.BaseObject(c4d.Ospline)
# code that do things with spline from In/Excl List objects
return myspline
def GetContour(self, sglide, doc, lod, bt) :
return self.Construct(sglide)
if __name__ == "__main__":
path, file = os.path.split(__file__)
bmp = bitmaps.BaseBitmap()
bmp.InitWith(os.path.join(path, "res", "splineGLIDE.tif"))
splineGLIDELoaded = plugins.RegisterObjectPlugin(id=PLUGIN_ID,
str="splineGLIDE",
g=sGLIDE,
description="splineGLIDE",
icon=bmp,
info=c4d.OBJECT_GENERATOR | c4d.OBJECT_ISSPLINE )
if splineGLIDELoaded:
print 'splineGLIDE v1 Loaded'
edit: Don't need to set checksum again for the op.
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/09/2012 at 09:37, xxxxxxxx wrote:
I've been struggling with this in C++ just a few seconds ago. I'm so happy I remembered this thread.
I couldn't find this information in the C++ docs as well. Especially because CheckDirty() is listed under methods for Modifier objects, it didn't appear to me that I need to override this method.
-NIklas