GetContour() refresh or uncache? How?

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On 22/10/2011 at 17:29, xxxxxxxx wrote:

Thanks Scott you're most kind, but as mentioned
any external forced triggering bogs the setup down severly.
Using GetVirtualObjects() there is no lag at several thousands
of segments of the resulting spline.

Cheers
Lennart

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On 29/01/2012 at 15:42, xxxxxxxx wrote:

Any updates on this one?

Why is there no answer from Maxon?

Same here:
https://plugincafe.maxon.net/topic/6058/6220_basic-pygenerator-plugin-please&KW=create+spline&PN=1

Cheers,
André

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On 03/02/2012 at 08:00, xxxxxxxx wrote:

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On 03/02/2012 at 08:00, xxxxxxxx wrote:

Any news? Still waiting ...

Cheers,
maxx

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On 03/02/2012 at 08:44, xxxxxxxx wrote:

Hi maxx,

this seems to work well. However, it is not really satisfying using that hack..

http://www.file-upload.net/download-4083773/GetContour.zip.html

Cheers, Niklas!

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On 04/02/2012 at 09:09, xxxxxxxx wrote:

Originally posted by xxxxxxxx

Hi maxx,

this seems to work well. However, it is not really satisfying using that hack..

http://www.file-upload.net/download-4083773/GetContour.zip.html

Cheers, Niklas!

Hy nux, thanx for Code. But as you say, its not really satisfying. As tcastudios wrote, doing this will have severe performance drawbacks ...

Cheers,
André

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On 04/04/2012 at 05:41, xxxxxxxx wrote:

So we have reason to believe that there is no Cache to release for GetContour()
in a similar manner as one can do with GetVirtualObjects() by not returning
a HierarchyHelp ?

Cheers
Lennart

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On 04/04/2012 at 07:23, xxxxxxxx wrote:

Hi,

I contacted the developers on this issue.

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On 04/04/2012 at 08:47, xxxxxxxx wrote:

Great, thanks Yannick.

Cheers
Lennart

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On 10/04/2012 at 07:27, xxxxxxxx wrote:

Here's the information I got from the developers.

Splines created though GetContour() are cached. To make this frame dependent CheckDirty() can be overloaded to set the object dirty if a certain condition has changed:

class TestSplineData(plugins.ObjectData) :
    
    def __init__(self) :
        doc = documents.GetActiveDocument()
        self.lastFrame = doc.GetTime().GetFrame(doc.GetFps())
    
    def CheckDirty(self, op, doc) :
        print "CheckDirty()"
        
        frame = doc.GetTime().GetFrame(doc.GetFps())
        if frame != self.lastFrame:
            self.lastFrame = frame
            op.SetDirty(c4d.DIRTYFLAGS_DATA)
    
    def GetContour(self, op, doc, lod, bt) :
        print "GetContour()"
        
        return c4d.BaseObject(c4d.Ospline)

This should only be done if absolutely necessary though, otherwise the spline (and all depending objects) will be rebuilt for every single view-redraw.

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On 10/04/2012 at 08:13, xxxxxxxx wrote:

Thank you very much,Yannick! That is a big step in the right direction.
I will try to get all In/Excl objects within the CheckDirty() because that is
the "core" issue I have. The generator should update on the list's object's
dirty status.
I'll report how a get (or don't get! it working.

Cheers
Lennart

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On 10/04/2012 at 10:46, xxxxxxxx wrote:

YES YES! I'm so happy that this is solved, thanks a lot.
I've posted the important parts of one plugin I'm working with.
It needs to get dirty info from objects in a In/Excl List so I
simply could loop them and check the sum against the stored dirty sum.
Then to bypass the potential problems using GetActiveDocument() (for not active document)
I simply treat the current frame as a dirty (Long) value and include it in
the dirty sum!

Could not be happier!

Cheers
Lennart

"""   
splineGLIDE   
Copyright: tcastudios 2012   
Written for CINEMA 4D R13.+   
  
Modified Date: 2012xxxx   
"""   
  
import c4d   
import os   
import webbrowser as w   
from c4d import plugins, utils as u, bitmaps, Vector as v, documents   
from c4d.utils import SplineHelp, SplineLengthData   
  
PLUGIN_ID = 1028358 # PLUGIN ID registered by tcastudios. IF YOU MAKE ANY EDITS YOU MUST GET A NEW PLUGIN ID FROM plugincafe.com!!   
DIRTYSUM = 1027373 # Unique ID from plugincafe.com registered by tcastudios.com (PCLUSTER_MEMO)   
  
class sGLIDE(plugins.ObjectData) :   
     """splineGLIDE Generator"""   
        
     def Init(self, sglide) :   
          data = sglide.GetDataInstance()   
          data.SetReal(c4d.SG_MIX,1.0) # Mix Float   
          data.Set etc……   
          return True   
  
     def CheckDirty(self,op,doc) :   
          obc        = op.GetDataInstance()   
          dirtysumbc = obc.GetContainer(DIRTYSUM)   
          dlist      = obc.GetData(c4d.SG_SOURCES) #InExclude List objects to get dirty from   
          lcount     = dlist.GetObjectCount()   
             
          checksum = doc.GetTime().GetFrame(doc.GetFps()) # Use frame as a dirty integer (Long)   
          for d in xrange(lcount) :   
               checksum += dlist.ObjectFromIndex(None ,d ).GetDirty(c4d.DIRTY_DATA|c4d.DIRTY_MATRIX |c4d.DIRTY_CHILDREN|c4d.DIRTY_CACHE|c4d.DIRTY_SELECT)   
  
          if (checksum != dirtysumbc.GetLLong(0)) :   
               dirtysumbc.SetLLong(0,checksum)   
               obc.SetData(DIRTYSUM,dirtysumbc)        # Store new checksum into Container   
  
     def Construct(self,sglide) :   
          sbc        = sglide.GetDataInstance()   
          myfader    = sbc.GetReal(c4d.SG_MIX)   
          myetc      = sbc.Get etc etc   
          myspline   =   
          myspline   = c4d.BaseObject(c4d.Ospline)   
          # code that do things with spline from In/Excl List objects   
          return     myspline   
  
     def GetContour(self, sglide, doc, lod, bt) :   
          return self.Construct(sglide)   
  
if __name__ == "__main__":   
    path, file = os.path.split(__file__)   
    bmp = bitmaps.BaseBitmap()   
    bmp.InitWith(os.path.join(path, "res", "splineGLIDE.tif"))   
    splineGLIDELoaded = plugins.RegisterObjectPlugin(id=PLUGIN_ID,   
                    str="splineGLIDE",   
                                g=sGLIDE,   
                                description="splineGLIDE",   
                                icon=bmp,   
                                info=c4d.OBJECT_GENERATOR | c4d.OBJECT_ISSPLINE )   
                                   
    if splineGLIDELoaded:   
        print 'splineGLIDE v1 Loaded'   

edit: Don't need to set checksum again for the op.

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On 06/09/2012 at 09:37, xxxxxxxx wrote:

I've been struggling with this in C++ just a few seconds ago. I'm so happy I remembered this thread. 🙂
I couldn't find this information in the C++ docs as well. Especially because CheckDirty() is listed under methods for Modifier objects, it didn't appear to me that I need to override this method.

-NIklas