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On 20/10/2011 at 10:44, xxxxxxxx wrote:
Cinema 4D Version: 12
Language(s) : C++ ;
I use the GeRayCollider to "RayTrace" an Object. Now it often happens, that within the same polygon a ray does not hit. That is, I have constant collision length, the same ray-direction and just a really small change in the position of the ray-origin. Then I get a FALSE from the GeRayCollider back and the next ray-cast, also just a tiny bit further, will again get me a TRUE on the collision.
Is there something I am missing? Any way to tweak the accuracy of the GeRayCollider? Or is the problem a different one?