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On 18/10/2011 at 03:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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Hey!
Edited because of curiosity reasons:
I'm writing an importer for C4D files for our tool. These C4D files can have channels for COLOR, SPECULAR, NORMAL and REFLECTION. I am not sure however what the best way is to get the name of these texture files, and their accompanying type.
I can test all shader types and get, whatever maps are defined, a number of different textures. However, i can't match the file names and their desired channel. I am probably doing something wrong here... thus i don't now if asdf.png is a normal map or a spec map (for example)
Ah, and when i e.g. test for the Normal channel that is enabled in C4D - i get a false result. All other checkboxes are returned correctly.
Really looking for pointers....
Thanks!