World to Screen in Rendering

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/10/2011 at 06:44, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5-13 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Hi,

does anybody know the right way to convert an arbitrary world coordinate in ShaderData::Output to screen coordinates? So the equivalent to BaseView::WS() but for rendering.

Thanks in advance

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/10/2011 at 02:48, xxxxxxxx wrote:

I think it goes like this:

- get the RayCamera
- transform the world coordinate to camera space. p * RayCamera::m_inverse
- transform from camera space to screen space with VolumeData::CameraToScreen

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/10/2011 at 03:13, xxxxxxxx wrote:

Ah! Excellent, thank you.