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On 14/10/2011 at 07:24, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) : C++ ;
---------
Hey Guys,
It is possible to get the 3d-view for a Gedialog, maybe over a CustomGui?
I want to create a instance of the 3d-view in an Asynchron Dialog (FullScreen).
Current I know two ways:
1. methode:
Create a UserArea in a GeDialog:
area_display = AddUserArea(1234, BFH_CENTER);
if(area_display)
{
AttachUserArea(display, area_display);
}
Render the document in software-mode:
BaseContainer rdc = rd->GetData();
rdc.SetLong(RDATA_RENDERENGINE, RDATA_RENDERENGINE_PREVIEWSOFTWARE);
RenderDocument(doc, rdc, NULL, NULL, bmp, RENDERFLAGS_EXTERNAL, NULL)
And then show the Bitmap in the GeUserArea:
DrawBitmap(RenderMenuTest::bmp,0,0,100,200,0,0,100,200,BMP_NORMAL);
Works great, also the speed is fantastic for software preview, but I want the hardware preview (opengl). But the rendertime is to long. I want to update the image with mininum 24 fps.
2. methode:
I create a Asynchron Dialog (FullScreen) Layout (*.l4d) with c4d owns 3d-view-manager.
All is fine but I can´t setup the size of the manager via c++. I want exact sizes for all resolution (800x600, 1024x768....)
Anyone have an idea?
I want the 3d-view (with opengl) in a dialog, fast enough for 24 fps++ (redrawtime).
I am thankful for all help! :)