3D-View for GeDialog



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/10/2011 at 07:24, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R13 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hey Guys,

    It is possible to get the 3d-view for a Gedialog, maybe over a CustomGui?
    I want to create a instance of the 3d-view in an Asynchron Dialog (FullScreen).

    Current I know two ways:

    1. methode:
    Create a UserArea in a GeDialog:

    area_display = AddUserArea(1234, BFH_CENTER);  
      if(area_display)  
      {  
          AttachUserArea(display, area_display);  
      }  
    

    Render the document in software-mode:

      
    BaseContainer rdc = rd->GetData();  
    rdc.SetLong(RDATA_RENDERENGINE, RDATA_RENDERENGINE_PREVIEWSOFTWARE);  
    RenderDocument(doc, rdc, NULL, NULL, bmp, RENDERFLAGS_EXTERNAL, NULL)  
    

    And then show the Bitmap in the GeUserArea:

      
    DrawBitmap(RenderMenuTest::bmp,0,0,100,200,0,0,100,200,BMP_NORMAL);  
    

    Works great, also the speed is fantastic for software preview, but I want the hardware preview (opengl). But the rendertime is to long. I want to update the image with mininum 24 fps.

    2. methode:
    I create a Asynchron Dialog (FullScreen) Layout (*.l4d) with c4d owns 3d-view-manager.
    All is fine but I can´t setup the size of the manager via c++. I want exact sizes for all resolution (800x600, 1024x768....)

    Anyone have an idea?
    I want the 3d-view (with opengl) in a dialog, fast enough for 24 fps++ (redrawtime).

    I am thankful for all help! :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/10/2011 at 02:35, xxxxxxxx wrote:

    Sorry it's currently not possible.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/10/2011 at 14:15, xxxxxxxx wrote:

    Oh... hm okay, thank you, maybe in r14. ;)


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