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On 17/10/2011 at 12:18, xxxxxxxx wrote:
Since you're not getting any replies to your question. I'll tell you what I know about this.
The tile option is a built in member of the SLA material class(I think).
It's called xTiles in the C++ SDK.
The SLA class and it's members(tile, sunburst, water, falloff, etc...) appear to be a private class that Maxon does not give us access to in the API(once again...I think).
What that means is that we can only use these things by calling to them in our code and applying what's already set up in them. But we cannot edit them or add to them ourselves.
That means to create a diamond shaped pattern shader. You'll probably need to create a brand new shader from scratch instead of editing the SLA shader. And I'm not sure if the new R13 shader options in R13 offer enough support to create a brand new shader like this or not.
It looks like they might. But I've not gotten that far into making shaders yet myself to know for sure.