R13 replacement for SplineData::SetRound()?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/10/2011 at 18:33, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R13 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Howdy,

    Is there a replacement function in R13 for SplineData::SetRound()?

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/10/2011 at 04:30, xxxxxxxx wrote:

    Unfortunatly not since the new spline GUI doesn't support spline tensions. To make the most out of the new spline GUI you need an understanding of Beziér splines and how their tangents are calculated.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/10/2011 at 06:01, xxxxxxxx wrote:

    Howdy,

    Well my code initializes the spline to be a cubic spline and sets a default tension of 0.0.

    So, will the code in R13 create the same type of spline initialization without that function, so I could simply do this:

    #if API_VERSION < 13000
    spd->SetRound(0.0);
    #endif
    

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/10/2011 at 02:11, xxxxxxxx wrote:

    The cubic splines in R13 seem to be like R12 cubic splines with 100% tension.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/10/2011 at 07:14, xxxxxxxx wrote:

    Howdy,

    Well, crap! That's no good. I need a cubic spline with 0% tension. 😠

    I'm not using the spline as an attribute. I'm just using the SplineData in code to do some calculations.

    Is there an alternative?

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/10/2011 at 07:32, xxxxxxxx wrote:

    You could use a SplineObject. B-Splines will behave similar to 0% tension cubic splines. There are some small differences though.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/10/2011 at 07:37, xxxxxxxx wrote:

    Howdy,

    Yeah, I thought of that after I posted. 😊

    Thanks.

    Adios,
    Cactus Dan


Log in to reply