Getting MoSpline MoData
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On 07/10/2011 at 16:38, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;
For the regular MoGraph generators (like the cloner), it is possible to extract the MoData by getting the MoData Tag (ID_MOTAGDATA) and sending the MSG_GET_MODATA message.
I thought something else must be possible with the MoSpline object. It seems to use similar concepts since effectors are acting on it and other objects seem to be able to read values like the thickness (e.g. SweepNURBS).
Trying the same as above does get me a tag, but the modata I get back from the message is empty. Is there a way to get the MoSpline info?