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On 02/10/2011 at 03:02, xxxxxxxx wrote:
Cinema 4D Version: R12
Language(s) : C++ ;
According to the C4D docs, Pyrocluster will work with any C4D compatible particle system. Unfortunately there's virtually nothing in the SDK about Pyrocluster and absolutely nothing about how to make it work with a third-party particle emitter.
I'm trying to get it to work with my emitter but I can't see exactly what Pyrocluster expects to get from the emitter in the way of data. I can create a ParticleTag on my emitter and fill it with the particle data, but PC just ignores it. I've also tried receiving the TP_MSG_OBJECT_GETPARTICLES message, which I do receive okay, but there doesn't seem to be any way to return whatever info PC wants.
I've gone through the SDK particle volume example but and I can get this to work with my emitter but it's clearly different to how PC works.
I'm a bit stumped on this and if anyone has any details about what data PC wants and how to provide it, that would be enormously helpful.