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On 28/09/2011 at 14:53, xxxxxxxx wrote:
I'm using a UserData field on a null to store a directory path.
To cut a long story short, this feeds into a python script that sets what directory images are rendered to.
When I use 'Save Project' (to save for NET Rendering) an error pops up 'Unable to find bitmap 'PATH/TO/FILE/' (material '[Null]')'
C4D basically thinks this path I've used is a path for textures, which it is not.
I noticed there is even a 'TEXTURE' checkbox for the UserData field (which is unchecked)
Surely this must be a bug?
On 29/09/2011 at 00:51, xxxxxxxx wrote:
Hi, of what type is the userdata entry?
On 12/10/2011 at 05:23, xxxxxxxx wrote:
userdata is of type filename- and the 'directory' radio button is selected
On 12/10/2011 at 05:54, xxxxxxxx wrote:
May you post your scene file ?
On 12/10/2011 at 07:11, xxxxxxxx wrote:
heres the file
On 12/10/2011 at 10:05, xxxxxxxx wrote:
Hm, I can't really replicate the error, I don't have TurbulenceFD installed. And fixing the paths (see below) renders fine (even everything is black because of missing TFD haha), however, not in NET Render (dont have it)
On what operating system are you ?
Maybe it is because of your pathnaming. It doesn't work on Windows here.
Do always use the os.path module for path operations.
(And why did you add "./" to the beginning of each path ?)
from os.path import join, abspath
dirPath = abspath(join(op[c4d.ID_USERDATA,2], todaysDate))
On 13/10/2011 at 07:32, xxxxxxxx wrote:
The python script is fine, that's not what is causing the problem.
The UserData field on the Null stores a directory location. That is passed to the python script which creates a new folder with todays date - all works fine.
The problem is when you select File > Save Project
and error pops up saying 'unable to find material at PATH/ETC...etc'
C4D thinks the UserData field is a path to a texture (which it isn't) the TEXTURE radio field is unchecked - so surely this shouldn't happen?