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On 27/09/2011 at 10:17, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;
I figured out how to create new menus. But the problem is I don't know how to refresh the menu bar to reflect the addition of my new menu.
It shows up if I switch to another layout. But that's not good.
BaseContainer *bc = GetMenuResource(String("M_EDITOR")); //Gets the items under the M_EDITOR section
if (!bc) return TRUE;
GeData *last = SearchPluginMenuResource();
sc.InsData(MENURESOURCE_SUBTITLE,String("MyNewMenu")); //Adds a new menu entry to the UI in memory only
if (last) bc->InsDataAfter(MENURESOURCE_STRING,sc,last); //Adds the new menu to the UI
How do I get the menu bar to update?
On 27/09/2011 at 13:59, xxxxxxxx wrote:
The answer was lying right under my nose in the docs: UpdateMenus();
If it was a snake it would have bitten me.