Adding New Menus

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 27/09/2011 at 10:17, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   12 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

I figured out how to create new menus. But the problem is I don't know how to refresh the menu bar to reflect the addition of my new menu.
It shows up if I switch to another layout. But that's not good.

    BaseContainer *bc = GetMenuResource(String("M_EDITOR"));    //Gets the items under the M_EDITOR section   
 if (!bc) return TRUE;  
 GeData *last = SearchPluginMenuResource();      
 BaseContainer sc;  
 sc.InsData(MENURESOURCE_SUBTITLE,String("MyNewMenu"));       //Adds a new menu entry to the UI in memory only      
 if (last) bc->InsDataAfter(MENURESOURCE_STRING,sc,last);   //Adds the new menu to the UI

How do I get the menu bar to update?

-ScottA

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 27/09/2011 at 13:59, xxxxxxxx wrote:

Doh!

The answer was lying right under my nose in the docs: UpdateMenus();
If it was a snake it would have bitten me.

-ScottA