Normal to rotation



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/09/2011 at 09:58, xxxxxxxx wrote:

    I have the normal vector of a polygon face. I also have the center coordinate of that polygon.
    Now I want to place an object at that location (easy) but also rotate it so that it is perpendicular to the face. So, how can I use the normal information to rotate my object to a suitable orientation?

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/09/2011 at 10:43, xxxxxxxx wrote:

    I don't know what language you are using, but in Python (and for sure in C++ as well) there is a function called "VectorToHPB". This is what you search for.

    Cheers,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/09/2011 at 13:17, xxxxxxxx wrote:

    Thank you very much. That did the trick.
    By the way, I'm using Xpresso but I could make it work fine with a C.O.F.F.E.E. node.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/11/2011 at 17:31, xxxxxxxx wrote:

    Thanks!!!


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