R13: Fold and unfold the tree in object manager



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/09/2011 at 05:03, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R13 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hello,

    if a add a baseobject to the base document with InsertObject() as a child, the new sub tree is closed. I like to unfold this sub tree but I don't know how?😢
    😢
    regards
    Marky



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/09/2011 at 08:44, xxxxxxxx wrote:

    Please have a look at these bits:

    NBIT_OM1_FOLD
    NBIT_OM2_FOLD
    NBIT_OM3_FOLD
    NBIT_OM4_FOLD

    Enable/disable these bits to fold/unfold objects in the object manager (OM). There are four bits because there are up to four OMs.

    Example, toggles the fold status:

      
    op->ChangeNBit(NBIT_OM1_FOLD, NBITCONTROL_TOGGLE);  
    op->Message(MSG_CHANGE);  
    EventAdd();  
    

    cheers,
    Matthias


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