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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/09/2011 at 03:05, xxxxxxxx wrote:
User Information: Cinema 4D Version: 13 Platform: Windows ; Language(s) : C++ ;
--------- Hello,
I like to read the bitmap size, which is contain in the color channel as texture of a base material. The access with the PluginShader from version11.5 doesn't work anymore.
How can I do this now?
regards Markus
On 21/09/2011 at 08:47, xxxxxxxx wrote:
PluginShader was replaced/renamed to BaseShader. It should provide the same functionality.
cheers, Matthias