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On 21/09/2011 at 03:05, xxxxxxxx wrote:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;
I like to read the bitmap size, which is contain in the color channel as texture of a base material.
The access with the PluginShader from version11.5 doesn't work anymore.
How can I do this now?
On 21/09/2011 at 08:47, xxxxxxxx wrote:
PluginShader was replaced/renamed to BaseShader. It should provide the same functionality.