Read bitmap size from material

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/09/2011 at 03:05, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   13 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello,

I like to read the bitmap size, which is contain in the color channel as texture of a base material.
The access with the PluginShader from version11.5 doesn't work anymore.

How can I do this now?

regards
Markus

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/09/2011 at 08:47, xxxxxxxx wrote:

PluginShader was replaced/renamed to BaseShader. It should provide the same functionality.

cheers,
Matthias