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On 15/09/2011 at 17:17, xxxxxxxx wrote:
Hello,
I am making a simple script that does the following
1. Runs through a simple loop that iterates different scene cameras (controlled with User data ID:17)
2. Changes the Renderoutput path (c4d.RDATA_PATH) based upon this loop
3. Renders the image with this filename.
I am able to get steps 1 and 3 working fine. However 2 doesnt update in the render settings. The c4d.RDATA_PATH function won't actually write the change to the render setting. Is there a better method for approching this problem. I thought that there would be a render function that had a path argument, rather than getting it from the render setting.
I know this is somthing really simple, but i cant seem to find out what i am doing wrong guys.
import c4d
from c4d import bitmaps, documents
c4d.CallCommand(1024314) # Clear Python Log
c4d.CallCommand(1022604) # Open Python Log
def PreviewLoop() :
doc = documents.GetActiveDocument()
rd = doc.GetActiveRenderData().GetData()
for i in xrange(5) :
rd[c4d.RDATA_PATH] = r'C: emp0' + str(i+1) #Iterate Render Path
op[c4d.ID_USERDATA, 17] = i+4 #Iterate Seleceted Camera
c4d.EventAdd()
print str(rd[c4d.RDATA_PATH]) # Preview path Confirmation
bmp = bitmaps.BaseBitmap()
bmp.Init(x=1024, y=576, depth=32) #Initiate Render Resolution
documents.RenderDocument(doc, rd, bmp, c4d.RENDERFLAGS_EXTERNAL)
bitmaps.ShowBitmap(bmp) #Launch Picture Viewer
PreviewLoop()
print 'Done!'
Any ideas? thanks.