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On 15/09/2011 at 14:14, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;
I'm making a deformer that deforms a spline but I only want it to effect the edit points. Right now it's deforming the points based on the interpolation of the spline. So how can I access the original edit points of the spline to only modify those?