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On 05/09/2011 at 19:18, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ; Mac ;
Language(s) : C++ ;
Is there a way to capture the direction that the mouse wheel is turning and how much it has turned?
I can capture if the mouse wheel is turning by doing this...
//Check for right clicks and middle wheel clicks
BaseContainer bc = BaseContainer();
if (bc.GetLong(BFM_INPUT_CHANNEL) == BFM_INPUT_MOUSEWHEEL)
GePrint("MOUSE WHEEL SPINNING");
I am unsure how to determine which direction the mouse is spinning and how much it has spun.
Any help would be greatly appreciated.
On 12/09/2011 at 02:48, xxxxxxxx wrote:
Some code direct from the liquidtool.cpp example
rad=FCut(rad,RCO 0.1,RCO MAXRANGE);