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On 02/09/2011 at 10:45, xxxxxxxx wrote:
my test-exportplugin doesn't work!
RegisterSceneSaverPlugin() returns false, but why?
I haven't an idee, please help!
Here the code:
import c4d, sys;
from c4d import plugins, storage;
PLUGIN_ID = xxxxxxxx;
PLUGIN_NAME = "TestExporter";
PLUGIN_VERSION = "1.0";
PLUGIN_RESOURCE = plugins.GeResource();
class TestExporter(plugins.SceneSaverData) :
def Save(self, node, name, doc, filterflags) :
if __name__ == "__main__":
if plugins.RegisterSceneSaverPlugin(PLUGIN_ID, PLUGIN_NAME, TestExporter,
c4d.PLUGINFLAG_SCENEFILTER_DIALOGCONTROL, "Discription", "mod", PLUGIN_RESOURCE) :
print(PLUGIN_NAME + " Version " + PLUGIN_VERSION + " loaded succesfull!");
On 05/09/2011 at 06:32, xxxxxxxx wrote:
Hi WallgäuGames, there might be some more reasons why this function fails. First you pass "Discription" to the register function. In this case this argument is the name for the description files. I uploaded a small example with the correct folder structure for your plugin: [Click](http://www.xpresso24.com/forum_stuff/Py-Modexporter.zip)
I hope this helps! If you have any questions, feel free to ask. Cheers, Sebastian
On 06/09/2011 at 02:10, xxxxxxxx wrote:
You're the man!
Now it works. The discription files were missing.