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On 28/08/2011 at 20:41, xxxxxxxx wrote:
User Information: Cinema 4D Version: 12 Platform: Language(s) : C++ ;
--------- Hy there,
I have a pointer to a VertexMapTag and to a BaseShader (which is an Xvertexmap). How can I set the VertexMapTag as the new link in the Shader?
Thank you, maxx
On 29/08/2011 at 06:36, xxxxxxxx wrote:
Never mind, figured this one out:
BaseContainer *bc = shader->GetDataInstance(); GeData geda; bc->GetParameter(SLA_DIRTY_VMAP_OBJECT,geda); BaseLink *blp = geda.GetBaseLink(); //Set the new Link blp->SetLink(vxTag);
Cheers, maxx