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On 28/08/2011 at 13:16, xxxxxxxx wrote:
There is actually no *best* way. It always depends what you intend to do. Python is still pretty restricted and it is hard to get into it due to the bad documentation. On the other hand you can start to code right away within Cinema and test code on the fly. Portability is also given with Python/COFFEE.
If it needs to be fast or a shader or if you need access to the layer-shader (ie. inserting something) or if you want to do something with PLA data, and so on.. you will need C++.
C++ is really well documented and was for me a lot easier to get into, due to those many working examples.
COFFEE too, can do some things, Python can't and vice versa. So best choose your language based on your intent and of course knowledge of the languages.