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On 26/08/2011 at 01:37, xxxxxxxx wrote:
Thanks guys. I'll try that when I get home. Appologies for being a colossal noob.
You've been most helpful.
Also, is there a way to set the active camera to one supplied by a variable, then save that scene file with a unique name Which is also a variable (eg. ProjectName_Cam#.c4d).? Where projectname, it's path and cam# are all variables provided with user data.
For example, if I had 7 cameras in a scene, I could iterate a loop that would first activate the camera 1, then save it off to the renderfarm. Then it would do the same with camera 2,3,4 etc...